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Final Fantasy XI : The Competitive Edge in the Trenches:

Since the dawning of the modern MMORPG era, gamers have constantly been vying to see who was the best. Either through direct competitions like EverQuest's "Best of the Best" tournaments to Final Fantasy XI's constant drudgefor the best loot, gamers have constantly wanted to be the king of the hill. With so many upcoming MMORPGs accepting this competitive spirit, Executive Editor Cody "Micajah" Bye thought it was time to start up his own commentary on competition in MMORPGs and has dubbed his newly penned series "In the Trenches". If you're a competitive MMORPGs gamer or simply are looking for the next great thrill, come and look into his brand new article, "The Competitive Edge".
So when I eventually found myself playing massively multigamer online games, I was caught between a rock and a hard place. In the earliest MMORPGs, trying to win meant that you were the hardest of the hardcore. To win at an MMORPG like EverQuest or Ultima Online or Final Fantasy XI, you might need to raid fifteen hours a day, go to work to pay your rent and/or subscription fees, get an hour of sleep, then be at it again. Between my family, social, and job-related activities, I've never had an extremely open schedule, so being an elite member of the MMORPG community was never an option. Ultimately, my competitive spirit was quashed by the very nature of MMORPG design.

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